arg-software-factory/blender
Drive a connected Blender session over the official Blender Lab MCP server: inspect blend files and objects, execute bpy code, query the bundled Python API docs, capture viewport screenshots, and verify every change. Artyx connects over HTTP to a locally running blender-mcp process that relays to the Blender MCP add-on.
Build and diagnose Blender 4.5 character rigs, object animation, actions, NLA edits, constraints, drivers, cameras, and shot-ready timing. Use for deforming assets, reusable motion clips, cinematic blocking, retargeting, and animation validation.
Build Blender 4.5 production materials and textures. Use for Principled BSDF PBR authoring, UV and procedural mapping, texture import, normal/roughness/metallic handling, baking, shader debugging, and material validation in Cycles or Eevee.
Safely inspect and modify a live Blender session through the official Blender Lab MCP server. Use for scene inspection, bpy automation, blend-file summaries, API docs lookup, viewport screenshots, live edits, verification, and recovery from failed Blender operations.
Create and repair production-ready Blender 4.5 meshes. Use for hard-surface or organic modeling, modifiers, topology, UVs, retopology, sculpting, normal control, and export-safe mesh validation.
Route Blender 4.5 LTS work to the right expert workflow. Use first for multi-domain Blender tasks, production planning, or when selecting modeling, materials, Geometry Nodes, animation, rendering, simulation, pipeline, or live official MCP control guidance.
Prepare robust Blender 4.5 production assets and automate repeatable work. Use for collections and assets, linking/appending, import/export, glTF/FBX/USD handoff, bpy batch automation, dependency hygiene, scene budgets, and final delivery validation.
Create deterministic Blender 4.5 procedural assets and worlds. Use for Geometry Nodes, fields, instancing, scattering, curve-based construction, reusable node groups, procedural variation, bpy graph creation, and scalable scene generation.
Produce and optimize Blender 4.5 look development and final renders. Use for camera setup, lighting, color management, Cycles or Eevee selection, render sampling, denoising, compositing, output settings, and render-performance diagnosis.
Build stable Blender 4.5 simulations and effects. Use for rigid and soft bodies, cloth, fluid or smoke Mantaflow domains, particle and hair systems, collisions, caches, baking, renderable volumes, and simulation troubleshooting.