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v4.0.0MIT

Drive a live Blender 5.1+ session through the official Blender Lab MCP server: inspect blend files and objects, run bpy code, search the bundled Python API and manual, capture viewport screenshots, and verify every change. The client starts the server itself over stdio; the artist only opens Blender with the Lab MCP add-on enabled.

blender-animation-rigging

Build and diagnose Blender 5.1+ character rigs, object animation, actions, NLA edits, constraints, drivers, cameras, and shot-ready timing. Use for deforming assets, reusable motion clips, cinematic blocking, retargeting, and animation validation.

blender-materials-texturing

Build Blender 5.1+ production materials and textures. Use for Principled BSDF PBR authoring, UV and procedural mapping, texture import, normal/roughness/metallic handling, baking, shader debugging, and material validation in Cycles or Eevee.

blender-mcp

Safely inspect and modify a live Blender 5.1+ session through the official Blender Lab MCP server and add-on. Use for scene inspection, bpy automation, blend-file summaries, API and manual lookup, viewport screenshots, live edits, verification, and recovery from failed Blender operations.

blender-modeling

Create and repair production-ready Blender 5.1+ meshes. Use for hard-surface or organic modeling, modifiers, topology, UVs, retopology, sculpting, normal control, and export-safe mesh validation.

blender-overview

Route Blender 5.1+ work to the right expert workflow. Use first for multi-domain Blender tasks, production planning, or when selecting modeling, materials, Geometry Nodes, animation, rendering, simulation, pipeline, or live official MCP control guidance.

blender-pipeline-automation

Prepare robust Blender 5.1+ production assets and automate repeatable work. Use for collections and assets, linking/appending, import/export, glTF/FBX/USD handoff, bpy batch automation, dependency hygiene, scene budgets, and final delivery validation.

blender-procedural-geometry

Create deterministic Blender 5.1+ procedural assets and worlds. Use for Geometry Nodes, fields, instancing, scattering, curve-based construction, reusable node groups, procedural variation, bpy graph creation, and scalable scene generation.

blender-rendering-lighting

Produce and optimize Blender 5.1+ look development and final renders. Use for camera setup, lighting, color management, Cycles or Eevee selection, render sampling, denoising, compositing, output settings, and render-performance diagnosis.

blender-simulation-vfx

Build stable Blender 5.1+ simulations and effects. Use for rigid and soft bodies, cloth, fluid or smoke Mantaflow domains, particle and hair systems, collisions, caches, baking, renderable volumes, and simulation troubleshooting.