- 8
- plugins
- 45
- skills
- 5
- servers
Drive a live Blender 5.1+ session through the official Blender Lab MCP server: inspect blend files and objects, run bpy code, search the bundled Python API and manual, capture viewport screenshots, and verify every change. The client starts the server itself over stdio; the artist only opens Blender with the Lab MCP add-on enabled.
9 skills · 1 serveranimation3dblenderProduction rules for turning a model into a game-ready asset: triangle, material, and bone budgets per platform with LOD chains; clean topology, normals, and UVs; texel density and texture sizes; PBR texture naming, channel packing, and compression; and export settings for Unity, Unreal Engine, Godot, and Blender. Skills only: nothing to install or connect.
5 skills3doptimizationuvDrive the Godot engine over the published @coding-solo/godot-mcp server: launch its own headless Godot to open the editor, run projects in debug mode, inspect scene and project structure, edit scenes and nodes, and stream back runtime errors and debug output. It does not attach to an already-open editor — point it at your Godot 4 executable and iterate.
11 skills · 1 servergodoteditorgame-engineInspect, preview, retexture, restore, and semantically compile authorized GoldSrc Studio Model MDL v10 assets through a local external adapter. Exact restoration preserves the opaque native bundle; edited exports use explicit StudioMDL profiles and structural validation rather than pretending GLB is a universal inverse format.
1 skill3dmoddingcounter-strikeConnect an externally installed Artyx RAGE asset adapter to local Grand Theft Auto V files. The experimental integration discovers YTD texture dictionaries and YDR, YDD, or YFT model bundles, creates Artyx-compatible previews, applies targeted texture patches, authors validated vehicle-livery projections, and exports native bundles without treating GLB as a lossless source format.
1 skill3dmoddingtexturesRemembers your project across chats: characters, style decisions, naming rules, asset lists, and how they relate. Runs the official Model Context Protocol memory server locally; the knowledge graph is a file in the plugin's own data folder, kept across updates. No account, no cloud.
1 servermemoryknowledge-graphstyle-guideOperate a live Unity Editor over MCP: build scene hierarchies, add components, author C# scripts, manage assets, and smoke-test in Play Mode. The bundled skills' guardrails stop a build from wiping its own scene.
8 skills · 1 servercsharpeditorgame-engineOperate a live Unreal Editor over MCP through Unreal Engine 5.8's native in-editor MCP server: spawn actors, build and compile Blueprints, compose levels, configure lighting, inspect Slate widgets, and run automation tests. Connects to the editor's local HTTP endpoint — no third-party server to install. The bundled skills lean into list-first, compile-then-spawn discipline because editor writes silently no-op more than any other DCC.
10 skills · 1 serverblueprintseditorgame-engine
