arg-software-factory/godot
v3.0.0MIT
Drive the Godot engine over the published @coding-solo/godot-mcp server: launch its own headless Godot to open the editor, run projects in debug mode, inspect scene and project structure, edit scenes and nodes, and stream back runtime errors and debug output. It does not attach to an already-open editor — point it at your Godot 4 executable and iterate.
MCP servers
Declared configuration, as published in mcp.json. The directory shows indexed content; it never connects to or executes these servers.
godotstdio
{
"type": "stdio",
"command": "npx",
"args": [
"-y",
"@coding-solo/godot-mcp"
]
}What this package declares
The files a client reads when it loads this plugin, exactly as this revision carries them.
{
"$schema": "https://agent-plugins.org/schemas/1.0.0/plugin.schema.json",
"name": "godot",
"version": "3.0.0",
"description": "Drive the Godot engine over the published @coding-solo/godot-mcp server: launch its own headless Godot to open the editor, run projects in debug mode, inspect scene and project structure, edit scenes and nodes, and stream back runtime errors and debug output. It does not attach to an already-open editor — point it at your Godot 4 executable and iterate.",
"author": { "name": "Artyx", "url": "https://artyx.ai" },
"homepage": "https://github.com/Coding-Solo/godot-mcp",
"repository": "https://github.com/arg-software-factory/artyx-marketplace",
"license": "MIT",
"keywords": ["game-engine", "editor", "gdscript", "godot"],
"extensions": {
"ai.artyx.desktop": {
"schemaVersion": 3,
"pluginClass": "conversational",
"interface": {
"displayName": "Godot",
"tagline": "Launch Godot, run projects, and read debug output over MCP.",
"category": "Developer Tools",
"docsUrl": "https://github.com/Coding-Solo/godot-mcp#readme",
"capabilities": ["Interactive", "Write"],
"brandColor": "#478CBF",
"prompts": [
"Run my Godot project, capture any script errors, and tell me what's failing."
],
"experimental": true
},
"compatibility": { "artyx": ">=0.7.91" },
"requires": ["npx"],
"userVars": {
"GODOT_PATH": {
"type": "file",
"label": "Godot executable path",
"description": "Full path to your Godot 4 binary. On macOS that is /Applications/Godot.app/Contents/MacOS/Godot; on Windows, something like C:\\Program Files\\Godot\\Godot.exe.",
"required": true,
"mustExist": true
}
},
"mcp": {
"godot": { "env": { "GODOT_PATH": "${GODOT_PATH}" } }
}
}
}
}
Client extensions
Data this package carries for particular clients. The directory lists the clients named and never reads what is addressed to them.
- ai.artyx.desktop