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v3.0.0MIT

Drive the Godot engine over the published @coding-solo/godot-mcp server: launch its own headless Godot to open the editor, run projects in debug mode, inspect scene and project structure, edit scenes and nodes, and stream back runtime errors and debug output. It does not attach to an already-open editor — point it at your Godot 4 executable and iterate.

Godot

Artyx spawns the published @coding-solo/godot-mcp package via npx. The server launches its own headless Godot (via GODOT_PATH) to open the editor, run projects in debug mode, inspect scenes, and stream back errors and debug output. It does not attach to an already-open editor.

Install instructions: Coding-Solo/godot-mcp

That URL is interface.docsUrl in plugin.json, and it is what the desktop's "How to install" button opens. The steps are not mirrored here or in the manifest — the server's author owns them.

GODOT_PATH is the one value Artyx asks for: the full path to your Godot 4 executable (macOS /Applications/Godot.app/Contents/MacOS/Godot, Windows C:\Godot\Godot_v4.x.exe, Linux the extracted Godot_v4.x binary). It is passed to the server as an environment variable.

Troubleshooting

  • ENOENT on spawnnpx is not on PATH for the desktop's environment.
  • Server starts, nothing opensGODOT_PATH points at something that is not a Godot 4 binary.