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v4.0.0MIT

Drive the Godot engine over the published @coding-solo/godot-mcp server: launch its own headless Godot to open the editor, run projects in debug mode, inspect scene and project structure, edit scenes and nodes, and stream back runtime errors and debug output. It does not attach to an already-open editor — point it at your Godot 4 executable and iterate.

Godot

Artyx spawns the published @coding-solo/godot-mcp package via npx, pinned to 0.1.1 in mcp.json. The server launches its own headless Godot to open the editor, run projects in debug mode, inspect scenes, and stream back errors and debug output. It does not attach to an already-open editor.

Install instructions: Coding-Solo/godot-mcp

That URL is interface.docsUrl in plugin.json, and it is what the desktop's "How to install" button opens. The steps are not mirrored here or in the manifest — the server's author owns them.

GODOT_PATH is the one setting, and it is optional. mcp.json sets it to godot, the binary on PATH; when that is not a working Godot, the server also searches the usual install folders (/Applications/Godot.app on macOS, C:\Program Files\Godot on Windows, /usr/bin on Linux). Set it in Artyx only when your Godot 4 lives somewhere else; Artyx passes it to the server as the GODOT_PATH environment variable. The connection test calls get_godot_version.

Troubleshooting

  • ENOENT on spawn — npx is not on PATH for the desktop's environment.
  • Server starts, nothing opens — Godot was not found. Set GODOT_PATH to your Godot 4 binary.