Godot
Artyx spawns the published @coding-solo/godot-mcp package via npx,
pinned to 0.1.1 in mcp.json. The server launches its own headless Godot
to open the editor, run projects in debug mode, inspect scenes, and stream back
errors and debug output. It does not attach to an already-open editor.
Install instructions: Coding-Solo/godot-mcp
That URL is interface.docsUrl in plugin.json, and it is what the desktop's
"How to install" button opens. The steps are not mirrored here or in the
manifest — the server's author owns them.
GODOT_PATH is the one setting, and it is optional. mcp.json sets it to
godot, the binary on PATH; when that is not a working Godot, the server also
searches the usual install folders (/Applications/Godot.app on macOS,
C:\Program Files\Godot on Windows, /usr/bin on Linux). Set it in Artyx
only when your Godot 4 lives somewhere else; Artyx passes it to the server as
the GODOT_PATH environment variable. The connection test calls
get_godot_version.
Troubleshooting
ENOENTon spawn —npxis not on PATH for the desktop's environment.- Server starts, nothing opens — Godot was not found. Set
GODOT_PATHto your Godot 4 binary.