blender-materials-texturing
Build Blender 4.5 production materials and textures. Use for Principled BSDF PBR authoring, UV and procedural mapping, texture import, normal/roughness/metallic handling, baking, shader debugging, and material validation in Cycles or Eevee.
Pinned to revision 67b5cb09b87f, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/blender-materials-texturing/SKILL.md
- skills/blender-materials-texturing/references/pbr-nodes.md
- skills/blender-materials-texturing/references/texture-baking-color.md
Every link opens the file at its source, pinned to the revision this page describes.