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v4.0.0MIT

Drive a live Blender 5.1+ session through the official Blender Lab MCP server: inspect blend files and objects, run bpy code, search the bundled Python API and manual, capture viewport screenshots, and verify every change. The client starts the server itself over stdio; the artist only opens Blender with the Lab MCP add-on enabled.

blender-materials-texturing

Build Blender 5.1+ production materials and textures. Use for Principled BSDF PBR authoring, UV and procedural mapping, texture import, normal/roughness/metallic handling, baking, shader debugging, and material validation in Cycles or Eevee.

Read SKILL.md at the source

Pinned to revision be534ec241d3, so it is the text this page describes rather than whatever the author pushed since.

Files

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