blender-procedural-geometry
Create deterministic Blender 5.1+ procedural assets and worlds. Use for Geometry Nodes, fields, instancing, scattering, curve-based construction, reusable node groups, procedural variation, bpy graph creation, and scalable scene generation.
Pinned to revision be534ec241d3, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/blender-procedural-geometry/SKILL.md
- skills/blender-procedural-geometry/references/geometry-nodes.md
- skills/blender-procedural-geometry/references/scripting-instancing.md
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