blender-procedural-geometry
Create deterministic Blender 4.5 procedural assets and worlds. Use for Geometry Nodes, fields, instancing, scattering, curve-based construction, reusable node groups, procedural variation, bpy graph creation, and scalable scene generation.
Pinned to revision 67b5cb09b87f, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/blender-procedural-geometry/SKILL.md
- skills/blender-procedural-geometry/references/geometry-nodes.md
- skills/blender-procedural-geometry/references/scripting-instancing.md
Every link opens the file at its source, pinned to the revision this page describes.