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wangdiandao/godot-plugin

v0.1.1

Godot 原生 CLI 与 GDScript 驱动的游戏开发 Skills,涵盖创建、内容制作、验证与导出。

godot-2d

Build Godot 2D content, including sprites, TileSets, TileMapLayer, terrain, level layouts, and Camera2D.

godot-3d

Build Godot 3D content, including meshes, models, levels, Camera3D, and skeleton resource organization.

godot-animation

Create or adjust Godot frame and property animations, AnimationPlayer, AnimationTree, animation libraries, and skeletal animation playback.

godot-api

Verify Godot CLI options, classes, methods, properties, and version differences using matching-version official documentation, source code, and local API evidence.

godot-assets

Import, reimport, or generate images, fonts, audio, and models for Godot, configure import parameters, and verify that resources load.

godot-audio

Configure Godot audio playback, buses, effects, and spatial audio, generate basic procedural sound effects, and check playback behavior.

godot-data

Implement Godot game data, user settings, save file reading and writing, save version migration, and malformed data handling.

godot-export

Prepare official Godot export templates and presets, build target-platform artifacts, and verify build results and platform prerequisites.

godot-gdscript

Write or refactor GDScript, including types, signals, asynchronous flows, resource classes, and code organization; prefer the corresponding domain skill for specific game systems.

godot-multiplayer

Use Godot native multiplayer APIs to implement connections, RPCs, state synchronization, and object spawning, with local multiprocess validation.

godot-navigation

Create or fix Godot navigation data, navigation baking, path queries, navigation agents, and avoidance behavior.

godot-physics

Implement or troubleshoot Godot 2D/3D character movement, collisions, triggers, raycasts, rigid bodies, and physics interactions.

godot-project

Create, take over, or migrate Godot projects, discover the engine, and configure project settings, input maps, Autoloads, and directory structure.

godot-rendering

Implement or troubleshoot Godot shaders, material effects, lighting, environments, particles, post-processing, and rendering performance.

godot-scenes

Create or modify Godot scenes, nodes, and resources, including instances, inheritance, persistent signals, resource references, and integrity after saving.

godot-ui

Create or modify Godot menus, HUDs, and interactive interfaces, including Control layout, themes, focus, screen adaptation, and localization.

godot-validation

Check and diagnose Godot project parsing, importing, runtime, interaction, visual, and performance issues, and establish repeatable validation workflows.

godot-workflow

Develop or iterate complete Godot games from natural-language requirements, coordinating implementation across systems, staged acceptance, and delivery; use for tasks spanning multiple development domains.