wangdiandao/godot-plugin
Godot 原生 CLI 与 GDScript 驱动的游戏开发 Skills,涵盖创建、内容制作、验证与导出。
Build Godot 2D content, including sprites, TileSets, TileMapLayer, terrain, level layouts, and Camera2D.
Build Godot 3D content, including meshes, models, levels, Camera3D, and skeleton resource organization.
Create or adjust Godot frame and property animations, AnimationPlayer, AnimationTree, animation libraries, and skeletal animation playback.
Verify Godot CLI options, classes, methods, properties, and version differences using matching-version official documentation, source code, and local API evidence.
Import, reimport, or generate images, fonts, audio, and models for Godot, configure import parameters, and verify that resources load.
Configure Godot audio playback, buses, effects, and spatial audio, generate basic procedural sound effects, and check playback behavior.
Implement Godot game data, user settings, save file reading and writing, save version migration, and malformed data handling.
Prepare official Godot export templates and presets, build target-platform artifacts, and verify build results and platform prerequisites.
Write or refactor GDScript, including types, signals, asynchronous flows, resource classes, and code organization; prefer the corresponding domain skill for specific game systems.
Use Godot native multiplayer APIs to implement connections, RPCs, state synchronization, and object spawning, with local multiprocess validation.
Create or fix Godot navigation data, navigation baking, path queries, navigation agents, and avoidance behavior.
Implement or troubleshoot Godot 2D/3D character movement, collisions, triggers, raycasts, rigid bodies, and physics interactions.
Create, take over, or migrate Godot projects, discover the engine, and configure project settings, input maps, Autoloads, and directory structure.
Implement or troubleshoot Godot shaders, material effects, lighting, environments, particles, post-processing, and rendering performance.
Create or modify Godot scenes, nodes, and resources, including instances, inheritance, persistent signals, resource references, and integrity after saving.
Create or modify Godot menus, HUDs, and interactive interfaces, including Control layout, themes, focus, screen adaptation, and localization.
Check and diagnose Godot project parsing, importing, runtime, interaction, visual, and performance issues, and establish repeatable validation workflows.
Develop or iterate complete Godot games from natural-language requirements, coordinating implementation across systems, staged acceptance, and delivery; use for tasks spanning multiple development domains.