godot-multiplayer
Use Godot native multiplayer APIs to implement connections, RPCs, state synchronization, and object spawning, with local multiprocess validation.
Pinned to revision e6aa5cfcaa5d, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/godot-multiplayer/SKILL.md
- skills/godot-multiplayer/agents/openai.yaml
- skills/godot-multiplayer/assets/examples/minimal/example.gd
- skills/godot-multiplayer/assets/examples/minimal/net.gd
- skills/godot-multiplayer/assets/examples/minimal/project.godot
- skills/godot-multiplayer/assets/examples/minimal/worker.gd
- skills/godot-multiplayer/references/native.md
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