squad-skills-product
Product process skills: idea shaping, discovery, user research, UX design, product definition (PRD), and feature design.
Version 0.1.0, 6 skills.
Install
copilot plugin install ./plugins/product
Skills
| Skill | Purpose | Load when |
|---|---|---|
idea | Turn a raw product idea into a sharp, testable concept - problem statement, target user, value hypothesis, riskiest assumptions... | Someone proposes a new product, feature direction, or "what if we..." and it needs shaping before any... |
discovery | Product discovery process - frame the outcome, map the opportunity space with an opportunity solution tree, run the double... | An idea has been shaped and the team must decide which problems and solutions to pursue, or when scope is... |
user-research | Plan and run user research - research questions, method choice (interviews, usability tests, surveys, diary studies), Mom Test... | Discovery has open questions about users, when preparing interviews or usability tests, or when turning raw... |
ux-design | UX design process - turn research into user flows, information architecture, story maps, wireframes, and usability-tested... | Research findings need to become concrete experience designs, when mapping end-to-end user journeys or flows... |
product-definition | Write a product requirements document (PRD) - problem, goals and non-goals, users, prioritised requirements (MoSCoW), acceptance... | A validated, designed opportunity must be turned into a scoped definition that engineering, design, and... |
feature-design | Detail a single feature from a PRD into build-ready form - user stories (INVEST), behaviour rules, edge cases and error states... | A requirement or story-map slice is approved and needs to be broken down for delivery, or when a feature spec... |
Related plugins
Works well with: game, production, knowledge. Skills may mention skills from other plugins in a short "See also" note; each skill stands on its own if those plugins are not installed.