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Working practices for an AI agent serving one person: task decomposition, verifying before declaring done, asking versus assuming, minimal-change discipline, session handoff notes, delegation briefs, and skill authoring.
7 skillsverificationagenthandoffAI engineering skills for LLM-powered applications and agent systems: LLM integration, prompt engineering, agent design and orchestration, tool and MCP integration, context engineering, retrieval-augmented generation, evaluation, testing, security, and observability.
16 skillsmcpagentsobservabilityBackend skills for Node.js / NestJS / Fastify / Prisma / TypeScript: Node and NestJS conventions, architecture, API design, validation, database design and data access, caching, authentication and authorization, security, testing, background processing, error handling, observability, plus Fastify, RxJS, OpenAPI/Swagger, and Postman.
24 skillssecurityarchitectureobservabilityCreative-process skills for games, film, animation, books, and brands: creative direction, art direction, visual development, worldbuilding, narrative, and character design.
6 skillsworldbuildingstorytellingart-directionCreative technology and asset pipeline skills for Unity: Blender workflows, 3D and 2D asset pipelines, asset optimisation, material and shader workflows, VFX implementation, animation integration, and audio integration. Covers technically preparing and integrating assets, not creating them.
8 skillsanimationaudioblenderFrontend skills for Vue 3 / Nuxt 3 / TypeScript: architecture, state management, atomic design, design systems, CSS, accessibility, testing, Storybook, tooling (ESLint/Prettier/TypeScript), Turborepo, TanStack Query, forms, performance, security, build tooling, internationalization, API client patterns, component library publishing, and animation and motion.
23 skillssecuritytestingarchitectureEngine-agnostic game design skills: game idea, game design, mechanic design, systems design, progression design, level design, and balance, with playtesting guidance.
7 skillsgame-designsystemslevel-designGame development engineering skills for Unity and C#: C# conventions, project patterns, architecture, editor workflows, asset management, gameplay and state systems, input, character controllers, cameras, UI, save/load, game AI, physics, procedural generation, performance, profiling, and build and release.
24 skillsperformancecsharpbuildDomain-agnostic knowledge-work skills: research practice, knowledge capture, decision-making, documentation, and review. A chained workflow from question to evidence, notes, decisions, written artifacts, and feedback.
8 skillsresearchdocumentationreviewProvider-neutral DevOps and platform engineering skills: git workflows, monorepo management, build systems, CI/CD, environment configuration, secrets management, containerization, deployment patterns, infrastructure as code, monitoring and observability, and release management.
11 skillsobservabilitygitdeploymentProduction-process skills for software, games, and creative projects: planning, scope, prioritisation, estimation, milestones, release, and retrospective.
7 skillsplanningproject-managementreleaseShared engineering capabilities that apply across frontend, backend, AI and game development: software architecture, technical design, TypeScript conventions, testing strategy, application security, performance engineering, code review, debugging, dependency management, and technical documentation.
13 skillscode-reviewdocumentationdebugging
