godot-scene-architecture
Design or restructure Godot 4.6+ scenes, nodes, resources, signals, Autoloads, imports, UIDs, and project layout. Use when defining scene boundaries, composing reusable gameplay objects, or repairing fragile node dependencies.
Pinned to revision 67b5cb09b87f, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/godot-scene-architecture/SKILL.md
- skills/godot-scene-architecture/references/dependency-boundaries.md
- skills/godot-scene-architecture/references/nodes-scenes-instancing.md
- skills/godot-scene-architecture/references/project-assets-layout.md
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