godot-scene-architecture
Design or restructure Godot 4.6+ scenes, nodes, resources, signals, Autoloads, imports, UIDs, and project layout. Use when defining scene boundaries, composing reusable gameplay objects, or repairing fragile node dependencies.
Pinned to revision be534ec241d3, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/godot-scene-architecture/SKILL.md
- skills/godot-scene-architecture/references/dependency-boundaries.md
- skills/godot-scene-architecture/references/nodes-scenes-instancing.md
- skills/godot-scene-architecture/references/project-assets-layout.md
Every link opens the file at its source, pinned to the revision this page describes.