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v3.0.0MIT

Drive the Godot engine over the published @coding-solo/godot-mcp server: launch its own headless Godot to open the editor, run projects in debug mode, inspect scene and project structure, edit scenes and nodes, and stream back runtime errors and debug output. It does not attach to an already-open editor — point it at your Godot 4 executable and iterate.

godot-rendering-materials-shaders

Author Godot 4.6+ textures, materials, and shaders, and choose a renderer deliberately. Use for Forward+, Mobile, Compatibility, StandardMaterial3D, CanvasItem materials, shader uniforms, color space, lighting, and rendering performance.

Read SKILL.md at the source

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