godot-physics-navigation
Build reliable Godot 4.6+ physics and navigation. Use for CharacterBody, RigidBody, StaticBody, Area, collision layers/masks, shape queries, move_and_slide, NavigationRegion, NavigationAgent, links, obstacles, and collision debugging.
Pinned to revision 67b5cb09b87f, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/godot-physics-navigation/SKILL.md
- skills/godot-physics-navigation/references/collision-debugging.md
- skills/godot-physics-navigation/references/navigation-2d-3d.md
- skills/godot-physics-navigation/references/physics-body-selection.md
- skills/godot-physics-navigation/references/physics-frame-queries.md
Every link opens the file at its source, pinned to the revision this page describes.