godot-mcp
Operate a Godot project through the published @coding-solo/godot-mcp server. Use before calling its scene, project, run, debug, UID, or mesh-library tools; it explains the disk-based headless process, the exact capability boundary, safe writes, and verification loop.
Pinned to revision 67b5cb09b87f, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/godot-mcp/SKILL.md
- skills/godot-mcp/references/headless-run-debug.md
- skills/godot-mcp/references/safe-scene-edits.md
- skills/godot-mcp/references/tool-contract.md
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