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v3.0.0MIT

Drive the Godot engine over the published @coding-solo/godot-mcp server: launch its own headless Godot to open the editor, run projects in debug mode, inspect scene and project structure, edit scenes and nodes, and stream back runtime errors and debug output. It does not attach to an already-open editor — point it at your Godot 4 executable and iterate.

godot-gdscript-gameplay

Build robust Godot 4.6+ gameplay in GDScript. Use for typed scripts, node lifecycle, input, signals, state, CharacterBody movement, data-driven behavior, debugging, and tests; use alongside godot-mcp only when its bridge can verify the project.

Read SKILL.md at the source

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