godot-gdscript-gameplay
Build robust Godot 4.6+ gameplay in GDScript. Use for typed scripts, node lifecycle, input, signals, state, CharacterBody movement, data-driven behavior, debugging, and tests; use alongside godot-mcp only when its bridge can verify the project.
Pinned to revision 67b5cb09b87f, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/godot-gdscript-gameplay/SKILL.md
- skills/godot-gdscript-gameplay/references/debugging-testing.md
- skills/godot-gdscript-gameplay/references/gameplay-architecture.md
- skills/godot-gdscript-gameplay/references/language-type-system.md
- skills/godot-gdscript-gameplay/references/lifecycle-input-signals.md
Every link opens the file at its source, pinned to the revision this page describes.