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v3.0.0MIT

Drive the Godot engine over the published @coding-solo/godot-mcp server: launch its own headless Godot to open the editor, run projects in debug mode, inspect scene and project structure, edit scenes and nodes, and stream back runtime errors and debug output. It does not attach to an already-open editor — point it at your Godot 4 executable and iterate.

godot-animation-audio

Build Godot 4.6+ animation and audio systems. Use for AnimationPlayer libraries and tracks, AnimationTree state machines and blend spaces, Skeleton3D import and retargeting, root motion, AudioStreamPlayer nodes, buses, and effects.

Read SKILL.md at the source

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