arg-software-factory/game-ready-assets
v1.0.0MIT
Production rules for turning a model into a game-ready asset: triangle, material, and bone budgets per platform with LOD chains; clean topology, normals, and UVs; texel density and texture sizes; PBR texture naming, channel packing, and compression; and export settings for Unity, Unreal Engine, Godot, and Blender. Skills only: nothing to install or connect.
| Version | Commit | Indexed |
|---|---|---|
| 1.0.0latest | be534ec241d3 | 2026-10-05 |