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arg-software-factory/game-ready-assets

v1.0.0MIT

Production rules for turning a model into a game-ready asset: triangle, material, and bone budgets per platform with LOD chains; clean topology, normals, and UVs; texel density and texture sizes; PBR texture naming, channel packing, and compression; and export settings for Unity, Unreal Engine, Godot, and Blender. Skills only: nothing to install or connect.

VersionCommitIndexed
1.0.0latestbe534ec241d32026-10-05