Game-Ready Assets
Five skills that carry the rules a game artist applies before an asset ships. Skills only: no server, no account, no setup.
| Skill | Use it for |
|---|---|
poly-budgets-lods | Triangle, material, bone, and draw-call budgets per platform; LOD chains per engine |
topology-and-uvs | Clean topology, normals and smoothing, UV layout, padding, lightmap UVs |
texel-density | Pixels per meter targets, texture size from surface area, verification |
pbr-texture-sets | Map naming, ORM and mask-map packing, normal-map conventions, compression |
engine-export | Units, axes, pivots, collision and LOD naming, FBX and glTF settings for Unity, Unreal, Godot, and Blender |
The numbers in the skills are common industry starting points. A project's own measured budget and standards always win; the skills tell the agent to ask for them first.