topology-and-uvs
Make a mesh game-ready - clean topology, correct normals and smoothing, and efficient UV layouts with padding and a lightmap channel. Use when retopologizing a sculpt or AI-generated mesh, fixing shading artifacts or bad bakes, unwrapping UVs for baking or tiling, or checking a model before export to Unity, Unreal, or Godot.
Pinned to revision be534ec241d3, so it is the text this page describes rather than whatever the author pushed since.
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