poly-budgets-lods
Set and check triangle, material, bone, and draw-call budgets for a game asset per target platform (mobile, Switch-class, PC/console, standalone VR), and plan its LOD chain. Use before modeling or retopology, when an artist asks "how many polys", when an asset is too heavy for its platform, or when setting up LODs in Unity, Unreal, or Godot.
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