pbr-texture-sets
Name, pack, color-manage, and compress PBR texture sets (base color, normal, roughness, metallic, ambient occlusion, emissive, height) for Unity URP/HDRP, Unreal, Godot, glTF, and Blender. Use when exporting from a baker or texturing tool, when channel-packing ORM or mask maps, when a normal map looks inverted, when roughness looks wrong, or when setting import and compression settings.
Pinned to revision be534ec241d3, so it is the text this page describes rather than whatever the author pushed since.
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