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arg-software-factory/game-ready-assets

v1.0.0MIT

Production rules for turning a model into a game-ready asset: triangle, material, and bone budgets per platform with LOD chains; clean topology, normals, and UVs; texel density and texture sizes; PBR texture naming, channel packing, and compression; and export settings for Unity, Unreal Engine, Godot, and Blender. Skills only: nothing to install or connect.

pbr-texture-sets

Name, pack, color-manage, and compress PBR texture sets (base color, normal, roughness, metallic, ambient occlusion, emissive, height) for Unity URP/HDRP, Unreal, Godot, glTF, and Blender. Use when exporting from a baker or texturing tool, when channel-packing ORM or mask maps, when a normal map looks inverted, when roughness looks wrong, or when setting import and compression settings.

Read SKILL.md at the source

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