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yashiminatuki/konglomerat-game-studio

v0.2.1MIT

Rodja workflows for local Unity gameplay, character and city assets, and evidence-based Windows releases.

Konglomerat / Rodja Game Studio 0.2.1

One MIT-licensed local package, three connected skills, no paid runtime or server dependency.

SkillUse
rodja-game-engineerImplement missions, training, police and player systems in the existing Unity project.
rodja-worldcraftReview character geometry, rigs, city geography, terrain and audio provenance.
rodja-release-opsVerify actual tests, Windows runtime evidence, source scope and package hashes.

Start with Use $rodja-game-engineer to improve one connected gameplay slice and verify it in the Windows player. The game remains VKT / Pozarevac City; the toolkit brand is Konglomerat / Rodja. Existing unrelated Rodja plugins are separate and must not be overwritten.

The scripts/ tools use Python's standard library and are read-only. Run python scripts/project_snapshot.py --project ABSOLUTE_UNITY_PROJECT for orientation. Run python scripts/verify_release.py --help for evidence checking. The legacy selected-source fingerprint is explicitly incomplete; it cannot approve a production release.

For Codex local installation, register the containing marketplace with codex plugin marketplace add ABSOLUTE_MARKETPLACE_PATH, then codex plugin add konglomerat-game-studio@konglomerat-local. The source marketplace is supplied separately in the repository. This archive is the portable plugin directory; it does not include a marketplace registration. Reload the host if new skills are not yet visible.

This is a rename/evolution of the previous game-specific toolkit. Existing plugin caches are not runtime game code. Source, prior releases and test history remain recoverable through Git; avoid running both old and renamed instructions as if they were two independent implementations.