godot-ai
Build or diagnose Godot enemy decisions, target selection, perception-driven behavior, utility scoring and coordinated action planning. Use navigation for paths and avoidance, physics for movement and raycasts, and animation for playback.
Pinned to revision b36987d9e7d0, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/godot-ai/SKILL.md
- skills/godot-ai/agents/openai.yaml
- skills/godot-ai/assets/examples/minimal/decision.gd
- skills/godot-ai/assets/examples/minimal/example.gd
- skills/godot-ai/assets/examples/minimal/project.godot
- skills/godot-ai/references/native.md
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