maya-materials
Creates and assigns Maya materials via MCP - Arnold aiStandardSurface, Lambert, Blinn and USD Preview Surface. Use for shader creation, texture assignment, assigning materials to geometry or look dev in Maya.
Pinned to revision 9063d47135ce, so it is the text this page describes rather than whatever the author pushed since.
Pre-approved tools experimental
Experimental field. Support varies between clients, so this list is what the author declared, not what your client will enforce.
- Read
- Write
- Bash
Files
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