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sideshowroberto/maya-vfx

v1.0.5MIT

Maya pipeline via MCP: scene control, geometry creation, materials (Arnold/USD), transforms, and FBX import/export.

maya-materials

Creates and assigns Maya materials via MCP - Arnold aiStandardSurface, Lambert, Blinn and USD Preview Surface. Use for shader creation, texture assignment, assigning materials to geometry or look dev in Maya.

Read SKILL.md at the source

Pinned to revision 9063d47135ce, so it is the text this page describes rather than whatever the author pushed since.

Pre-approved tools experimental

Experimental field. Support varies between clients, so this list is what the author declared, not what your client will enforce.

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