mcintalmo/godot-agent-plugin
Professional Godot Engine 4.7+ game development pack with live bridge MCP, ClassDB docs, Blender DCC pipeline, GDD authoring, and visual debugging skills.
Socratic design partner workflow for authoring Game Design Documents (GDDs) in Godot 4. Guides developers through decision-making on high concepts, core loops, mechanics tuning, systems balance, pacing, and Godot 4 technical architecture.
Blender to Godot 4 3D asset import procedure. Covers mesh export conventions, GLTF import settings, collider generation, and PBR material setup.
Frame-by-frame physics and simulation debugging procedure. Launches scenes in paused mode, steps through individual frames, and queries raycasts and rigid body states.
Headless Godot Unit Test (GUT) execution and diagnostic procedure. Scaffolds GutTest scripts, runs tests headlessly, and diagnoses assertion failures.
Viewport layout and visual debugging workflow. Captures screenshots from Godot viewports, identifies layout or theme defects, and applies iterative adjustments.