gdd-authoring
Socratic design partner workflow for authoring Game Design Documents (GDDs) in Godot 4. Guides developers through decision-making on high concepts, core loops, mechanics tuning, systems balance, pacing, and Godot 4 technical architecture.
Pinned to revision eb282ebc7476, so it is the text this page describes rather than whatever the author pushed since.
Files
Every link opens the file at its source, pinned to the revision this page describes.