grinzero/game-studio
Local projects, immutable assets, canvases and character production for Codex.
Import, find, name and version Open Game Studio resources with explicit provenance.
Organize references, notes and production groups on an Open Game Studio canvas without launching generation.
Prepare consistent reference images for an Open Game Studio character workflow.
Repair a specified character version while preserving unrelated results and review history.
Advance an Open Game Studio character from a fixed reference through saved stages, candidate review and handoff.
同坐标逐帧比较参考视频与模型动画渲染,支持单帧多视角快速外轮廓对齐、方向性误差簇分析、骨骼归因与 Agent-in-the-Loop 动作精调,生成三合一诊断卡(panel_compare.png)、轮廓评分和修复前后配对报告。
Export fixed Open Game Studio asset versions and truthful handoff evidence for a game project.
Start or continue game production using Open Game Studio projects, assets, canvases and saved workflows.
Compress local GLB models with Draco, WebP/JPEG/KTX2, texture resizing, simplification and vertex welding. Load by default after a model is complete with UVs, materials and textures, and before delivery; also use for offline size reduction and visual comparisons. Detect Godot projects, disable Draco, and recommend texture/geometry candidates from measured model statistics.
Create and edit canvas documents, reuse pinned assets, or run persistent image/video/model/animation/audio production through the configured Codex tools.
Set up the local Open Game Studio developer package and check available capabilities.
Create, link, rename or restore a local Open Game Studio project, locate unfinished production, or help users optionally adopt an engine-neutral project file guide.