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grinzero/game-studio

v0.1.14

Local projects, immutable assets, canvases and character production for Codex.

asset-curation

Import, find, name and version Open Game Studio resources with explicit provenance.

canvas-authoring

Organize references, notes and production groups on an Open Game Studio canvas without launching generation.

character-reference

Prepare consistent reference images for an Open Game Studio character workflow.

character-refinement

Repair a specified character version while preserving unrelated results and review history.

character-workflow

Advance an Open Game Studio character from a fixed reference through saved stages, candidate review and handoff.

frame-overlay-review

同坐标逐帧比较参考视频与模型动画渲染,支持单帧多视角快速外轮廓对齐、方向性误差簇分析、骨骼归因与 Agent-in-the-Loop 动作精调,生成三合一诊断卡(panel_compare.png)、轮廓评分和修复前后配对报告。

game-asset-delivery

Export fixed Open Game Studio asset versions and truthful handoff evidence for a game project.

game-studio

Start or continue game production using Open Game Studio projects, assets, canvases and saved workflows.

glb-compress

Compress local GLB models with Draco, WebP/JPEG/KTX2, texture resizing, simplification and vertex welding. Load by default after a model is complete with UVs, materials and textures, and before delivery; also use for offline size reduction and visual comparisons. Detect Godot projects, disable Draco, and recommend texture/geometry candidates from measured model statistics.

resource-creation

Create and edit canvas documents, reuse pinned assets, or run persistent image/video/model/animation/audio production through the configured Codex tools.

setup

Set up the local Open Game Studio developer package and check available capabilities.

studio-project

Create, link, rename or restore a local Open Game Studio project, locate unfinished production, or help users optionally adopt an engine-neutral project file guide.