glitchless-gg/glitchless
Let your agent understand your players. Glitchless is game observability for coding agents: ranked findings, frame times, errors, where players die, store reviews, revenue and each game's own dashboard, from real players' sessions. Skills add Glitchless to a game, design its dashboard and fix what players hit.
Build a game's own Glitchless dashboard. Work out what this game's developer wants to know, add the collectors for it (custom events with track(), levels, gauges, positions, game tools agents can call), check the data arrives, then design the game's dashboard (its pages, which are boards of panels and the built-in views it needs) with the glitchless_set_dashboard MCP tool. Use when the user asks for a dashboard, metrics, KPIs or analytics for their game, wants to track or count something, asks "how many players…", "which mode…", "does the paywall convert", or wants a different view of their game in Glitchless.
Add Glitchless observability to a game (Three.js or React Three Fiber, Phaser 3 or 4, Babylon.js, PlayCanvas, Unity 6.3+, Godot 4.5+, Unreal Engine 5.8 or GameMaker 2024.2+). Frame-time percentiles, hitch attribution, errors, gameplay events, level heatmaps, and tools that let coding agents measure the running game. Use when the user wants telemetry, analytics, performance monitoring or "observability" in a game, or asks to add Glitchless.
Find and fix the most important problem in a game (Three.js, Phaser, Babylon.js, PlayCanvas, Unity, Godot or Unreal) using Glitchless player telemetry — frame-time hitches, leaks, errors, difficulty spikes and rage quits — then verify the fix with measurements. Use when the user asks what's wrong with their game, why it stutters or lags, why players quit, or to "fix the Glitchless findings".