instrument
Add Glitchless observability to a game (Three.js or React Three Fiber, Phaser 3 or 4, Babylon.js, PlayCanvas, Unity 6.3+, Godot 4.5+, Unreal Engine 5.8 or GameMaker 2024.2+). Frame-time percentiles, hitch attribution, errors, gameplay events, level heatmaps, and tools that let coding agents measure the running game. Use when the user wants telemetry, analytics, performance monitoring or "observability" in a game, or asks to add Glitchless.
Pinned to revision 674e8b660426, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/instrument/SKILL.md
- skills/instrument/references/babylon.md
- skills/instrument/references/gamemaker.md
- skills/instrument/references/godot.md
- skills/instrument/references/phaser.md
- skills/instrument/references/playcanvas.md
- skills/instrument/references/threejs.md
- skills/instrument/references/unity.md
- skills/instrument/references/unreal.md
Every link opens the file at its source, pinned to the revision this page describes.