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davidbirchall/squad-skills-production

v0.2.0

Production-process skills for software, games, and creative projects: planning, scope, prioritisation, estimation, milestones, release, and retrospective.

prioritisation

Ordering work by value and cost - MoSCoW, RICE scoring, Kano model, cost of delay and weighted shortest job first, value vs effort grids, dependency-aware sequencing, and recording the user's decision. Load when deciding what to do first, cutting a backlog to fit a deadline, resolving competing requests, or asked to rank, triage, or prioritise features or tasks.

Read SKILL.md at the source

Pinned to revision c74eff4a9f08, so it is the text this page describes rather than whatever the author pushed since.

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