Skip to content

davidbirchall/squad-skills-production

v0.2.0

Production-process skills for software, games, and creative projects: planning, scope, prioritisation, estimation, milestones, release, and retrospective.

squad-skills-production

Production-process skills for software, games, and creative projects: planning, scope, prioritisation, estimation, milestones, release, and retrospective.

Version 0.2.0, 7 skills.

Install

copilot plugin install ./plugins/production

Skills

SkillPurposeLoad when
planningTurning an idea into a workable project plan - goal and outcome definition, stakeholders, constraints, assumptions, risks...Starting a project, phase, or initiative, when a goal is vague, or when asked to plan, kick off, or structure...
scopeDefining and defending project scope - in-scope and out-of-scope lists, deliverables, acceptance criteria, definition of done...Fixing what a project will and will not deliver, when requests keep expanding, or when asked to write a scope...
prioritisationOrdering work by value and cost - MoSCoW, RICE scoring, Kano model, cost of delay and weighted shortest job first, value vs...Deciding what to do first, cutting a backlog to fit a deadline, resolving competing requests, or asked to...
estimationEstimating effort and duration under uncertainty - ranges, three-point (PERT) estimation, reference-class estimation, relative...Sizing work, forecasting a date, building a schedule or budget, or asked how long something will take or how...
milestonesSequencing work into milestones - outcome-based checkpoints, vertical slice, exit criteria, schedule with dependencies and...Building a schedule or roadmap, defining phase gates, tracking delivery, deciding what to cut when behind, or...
releasePreparing and executing a release or launch - go/no-go criteria, release checklist, staged rollout, rollback plan, communications...Shipping, launching, publishing, or handing over a deliverable, when deciding whether something is ready, or...
retrospectiveRunning blameless retrospectives and post-project reviews - evidence gathering, start/stop/continue and other formats, root-cause...A milestone, release, or project ends, after an incident or missed date, or when asked to run a retro...

Related plugins

Works well with: product, game, knowledge, platform-engineering (release-management). Skills may mention skills from other plugins in a short "See also" note; each skill stands on its own if those plugins are not installed.