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davidbirchall/squad-skills-production

v0.2.0

Production-process skills for software, games, and creative projects: planning, scope, prioritisation, estimation, milestones, release, and retrospective.

planning

Turning an idea into a workable project plan - goal and outcome definition, who the work is for, constraints, assumptions, risks, dependencies, work breakdown structure, and a living plan document. Load when starting a project, phase, or initiative, when a goal is vague, or when asked to plan, kick off, or structure work before scope is fixed.

Read SKILL.md at the source

Pinned to revision c74eff4a9f08, so it is the text this page describes rather than whatever the author pushed since.

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