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davidbirchall/squad-skills-production

v0.2.0

Production-process skills for software, games, and creative projects: planning, scope, prioritisation, estimation, milestones, release, and retrospective.

estimation

Estimating effort and duration under uncertainty - ranges, three-point (PERT) estimation, reference-class estimation, relative sizing, the cone of uncertainty, buffers, confidence levels, and tracking estimates against actuals. Load when sizing work, forecasting a date, building a schedule or budget, or asked how long something will take or how to give an estimate.

Read SKILL.md at the source

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