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davidbirchall/squad-skills-game

v0.1.0

Engine-agnostic game design skills: game idea, game design, mechanic design, systems design, progression design, level design, and balance, with playtesting guidance.

systems-design

Design how game mechanics connect into systems - resources, economy sinks and faucets, feedback loops (positive and negative), crafting, inventory, combat and AI interactions, and emergent behaviour. Covers system maps and economy flow. Load when designing an economy, resource model, crafting or loot system, or checking whether systems reinforce or break each other.

Read SKILL.md at the source

Pinned to revision c74eff4a9f08, so it is the text this page describes rather than whatever the author pushed since.

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