squad-skills-game
Engine-agnostic game design skills: game idea, game design, mechanic design, systems design, progression design, level design, and balance, with playtesting guidance.
Version 0.1.0, 7 skills.
Install
copilot plugin install ./plugins/game
Skills
| Skill | Purpose | Load when |
|---|---|---|
game-idea | Turn a vague game concept into a testable pitch - player fantasy, hook, genre and audience, game pillars, scope, and a one-page... | Starting a new game, brainstorming concepts, writing a pitch, choosing between ideas, or defining pillars |
game-design | Define the overall design of a game from an approved concept - target player experience using the MDA framework (mechanics... | Turning a concept into a design, writing or reviewing a design doc, defining the core loop, or planning first... |
mechanic-design | Specify individual game mechanics - player verbs, rules, inputs, feedback, risk/reward, meaningful choices, and edge cases - so... | Designing an action, ability, combat or movement rule, puzzle rule, or reviewing whether a mechanic creates... |
systems-design | Design how game mechanics connect into systems - resources, economy sinks and faucets, feedback loops (positive and negative)... | Designing an economy, resource model, crafting or loot system, or checking whether systems reinforce or break... |
progression-design | Design how players advance over time - power curve, skill and knowledge progression, unlock pacing, rewards and motivation... | Planning levels or XP, unlocks, skill trees, rewards, tutorial flow, pacing across a session or campaign, or... |
level-design | Design levels, maps, encounters, and puzzles that deliver the intended pacing - layout flow, teaching moments, landmarks and... | Planning a level or map, building a blockout, designing an encounter or puzzle, teaching a mechanic in space... |
balance | Tune a game to be fair and engaging - define balance goals, identify tuning knobs, compare options with spreadsheets and... | Tuning numbers, fixing an overpowered or useless option, adjusting difficulty or economy, or planning and... |
Related plugins
Works well with: game-development, product, production, creative. Skills may mention skills from other plugins in a short "See also" note; each skill stands on its own if those plugins are not installed.