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davidbirchall/squad-skills-game

v0.1.0

Engine-agnostic game design skills: game idea, game design, mechanic design, systems design, progression design, level design, and balance, with playtesting guidance.

squad-skills-game

Engine-agnostic game design skills: game idea, game design, mechanic design, systems design, progression design, level design, and balance, with playtesting guidance.

Version 0.1.0, 7 skills.

Install

copilot plugin install ./plugins/game

Skills

SkillPurposeLoad when
game-ideaTurn a vague game concept into a testable pitch - player fantasy, hook, genre and audience, game pillars, scope, and a one-page...Starting a new game, brainstorming concepts, writing a pitch, choosing between ideas, or defining pillars
game-designDefine the overall design of a game from an approved concept - target player experience using the MDA framework (mechanics...Turning a concept into a design, writing or reviewing a design doc, defining the core loop, or planning first...
mechanic-designSpecify individual game mechanics - player verbs, rules, inputs, feedback, risk/reward, meaningful choices, and edge cases - so...Designing an action, ability, combat or movement rule, puzzle rule, or reviewing whether a mechanic creates...
systems-designDesign how game mechanics connect into systems - resources, economy sinks and faucets, feedback loops (positive and negative)...Designing an economy, resource model, crafting or loot system, or checking whether systems reinforce or break...
progression-designDesign how players advance over time - power curve, skill and knowledge progression, unlock pacing, rewards and motivation...Planning levels or XP, unlocks, skill trees, rewards, tutorial flow, pacing across a session or campaign, or...
level-designDesign levels, maps, encounters, and puzzles that deliver the intended pacing - layout flow, teaching moments, landmarks and...Planning a level or map, building a blockout, designing an encounter or puzzle, teaching a mechanic in space...
balanceTune a game to be fair and engaging - define balance goals, identify tuning knobs, compare options with spreadsheets and...Tuning numbers, fixing an overpowered or useless option, adjusting difficulty or economy, or planning and...

Related plugins

Works well with: game-development, product, production, creative. Skills may mention skills from other plugins in a short "See also" note; each skill stands on its own if those plugins are not installed.