progression-design
Design how players advance over time - power curve, skill and knowledge progression, unlock pacing, rewards and motivation, onboarding to endgame, and retention loops. Covers flow, difficulty curve shape, and reward schedules. Load when planning levels or XP, unlocks, skill trees, rewards, tutorial flow, pacing across a session or campaign, or the endgame.
Pinned to revision c74eff4a9f08, so it is the text this page describes rather than whatever the author pushed since.
Files
Every link opens the file at its source, pinned to the revision this page describes.