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davidbirchall/squad-skills-game

v0.1.0

Engine-agnostic game design skills: game idea, game design, mechanic design, systems design, progression design, level design, and balance, with playtesting guidance.

level-design

Design levels, maps, encounters, and puzzles that deliver the intended pacing - layout flow, teaching moments, landmarks and guidance, encounter composition, set pieces, and greybox (blockout) iteration. Load when planning a level or map, building a blockout, designing an encounter or puzzle, teaching a mechanic in space, or reviewing level readability.

Read SKILL.md at the source

Pinned to revision c74eff4a9f08, so it is the text this page describes rather than whatever the author pushed since.

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