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davidbirchall/squad-skills-game

v0.1.0

Engine-agnostic game design skills: game idea, game design, mechanic design, systems design, progression design, level design, and balance, with playtesting guidance.

game-idea

Turn a vague game concept into a testable concept - player fantasy, hook, genre and audience, game pillars, scope, and a one-page concept. Covers ideation prompts, comparing candidate ideas, and cutting scope before design starts. Load when starting a new game, brainstorming concepts, writing a one-page concept, choosing between ideas, or defining pillars.

Read SKILL.md at the source

Pinned to revision c74eff4a9f08, so it is the text this page describes rather than whatever the author pushed since.

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