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davidbirchall/squad-skills-game

v0.1.0

Engine-agnostic game design skills: game idea, game design, mechanic design, systems design, progression design, level design, and balance, with playtesting guidance.

game-design

Define the overall design of a game from an approved concept - target player experience using the MDA framework (mechanics, dynamics, aesthetics), core loop and meta loops, player goals, structure, and an early playtest plan. Produces a lightweight game design document. Load when turning a concept into a design, writing or reviewing a design doc, defining the core loop, or planning first playtests.

Read SKILL.md at the source

Pinned to revision c74eff4a9f08, so it is the text this page describes rather than whatever the author pushed since.

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