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davidbirchall/squad-skills-game

v0.1.0

Engine-agnostic game design skills: game idea, game design, mechanic design, systems design, progression design, level design, and balance, with playtesting guidance.

balance

Tune a game to be fair and engaging - define balance goals, identify tuning knobs, compare options with spreadsheets and simulation, run structured playtests, read data and feedback, and iterate with controlled changes. Covers dominant strategies, difficulty and economy tuning, and PvP versus PvE balance. Load when tuning numbers, fixing an overpowered or useless option, adjusting difficulty or economy, or planning and analysing playtests.

Read SKILL.md at the source

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