unity-testing
Automated testing for Unity projects - Unity Test Framework with NUnit, Edit Mode versus Play Mode tests, test assembly definitions, structuring code for testability with plain C# logic classes, interfaces and ScriptableObject data, testing coroutines and async with UnityTest, deterministic time and random number injection, input testing with Input System fixtures, scene and prefab smoke tests, balance data validation tests, performance tests, headless CI runs with batchmode and results XML, flaky test policy, and what not to test. Load when adding tests to a Unity project, making game code testable, setting up CI test runs, or fixing flaky tests.
Pinned to revision c74eff4a9f08, so it is the text this page describes rather than whatever the author pushed since.
Files
Every link opens the file at its source, pinned to the revision this page describes.