unity-project-patterns
Unity project structure and repository hygiene - folder layout, naming, scene organisation with bootstrap and additive scenes, prefab rules for nesting, variants and overrides, ScriptableObject use for config and event channels, avoiding Resources, package manifest pinning, Git setup with .gitignore, .gitattributes, Git LFS, force-text serialization and UnityYAMLMerge, meta files, tags and layers policy, Project Settings as code, render pipeline asset setup (URP default), assembly definitions, a project README for future sessions, and branching for binary assets. Load when creating a Unity project, reorganising folders, setting up version control, or recording project conventions.
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