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davidbirchall/squad-skills-game-development

v0.4.0

Game development engineering skills for Unity and C#: C# conventions, project patterns, architecture, editor workflows, asset management, gameplay and state systems, input, character controllers, cameras, UI, save/load, game AI, physics, procedural generation, performance, profiling, and build and release.

unity-project-patterns

Unity project structure and repository hygiene - folder layout, naming, scene organisation with bootstrap and additive scenes, prefab rules for nesting, variants and overrides, ScriptableObject use for config and event channels, avoiding Resources, package manifest pinning, Git setup with .gitignore, .gitattributes, Git LFS, force-text serialization and UnityYAMLMerge, meta files, tags and layers policy, Project Settings as code, render pipeline asset setup (URP default), assembly definitions, a project README for future sessions, and branching for binary assets. Load when creating a Unity project, reorganising folders, setting up version control, or recording project conventions.

Read SKILL.md at the source

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