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davidbirchall/squad-skills-game-development

v0.4.0

Game development engineering skills for Unity and C#: C# conventions, project patterns, architecture, editor workflows, asset management, gameplay and state systems, input, character controllers, cameras, UI, save/load, game AI, physics, procedural generation, performance, profiling, and build and release.

unity-editor-workflows

Unity Editor productivity and workflows - custom inspectors and PropertyDrawers, inspector attributes, OnValidate, editor-only code separation with Editor folders, asmdefs and UNITY_EDITOR, gizmos and debug draws, menu items and editor scripts for repeatable tasks, ScriptableObject-based tooling, validation tooling, prefab workflow, Play Mode domain reload settings and pitfalls, layouts and shortcuts, version control hygiene, batchmode automation, Test Framework runs, and Cinemachine and Timeline hand-offs. Load when building editor tools, improving data-authoring workflows, validating project data, or configuring the Editor.

Read SKILL.md at the source

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