unity-editor-workflows
Unity Editor productivity and workflows - custom inspectors and PropertyDrawers, inspector attributes, OnValidate, editor-only code separation with Editor folders, asmdefs and UNITY_EDITOR, gizmos and debug draws, menu items and editor scripts for repeatable tasks, ScriptableObject-based tooling, validation tooling, prefab workflow, Play Mode domain reload settings and pitfalls, layouts and shortcuts, version control hygiene, batchmode automation, Test Framework runs, and Cinemachine and Timeline hand-offs. Load when building editor tools, improving data-authoring workflows, validating project data, or configuring the Editor.
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