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davidbirchall/squad-skills-game-development

v0.4.0

Game development engineering skills for Unity and C#: C# conventions, project patterns, architecture, editor workflows, asset management, gameplay and state systems, input, character controllers, cameras, UI, save/load, game AI, physics, procedural generation, performance, profiling, and build and release.

unity-build-release

Unity builds and release engineering - Build Profiles vs Build Settings, scripting backends Mono and IL2CPP, managed code stripping and link.xml, player settings and versioning, scripting define symbols, development vs release builds, scenes in build, batchmode CI builds with GameCI or the Unity CLI, BuildPipeline scripts, licence activation in CI, signing and platform requirements, size optimisation and build reports, release checklists, crash reporting and analytics, QA smoke tests on target hardware, rollback, and store submission. Load when setting up builds or CI, cutting a release, debugging build-only failures, or reducing build size.

Read SKILL.md at the source

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