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davidbirchall/squad-skills-game-development

v0.4.0

Game development engineering skills for Unity and C#: C# conventions, project patterns, architecture, editor workflows, asset management, gameplay and state systems, input, character controllers, cameras, UI, save/load, game AI, physics, procedural generation, performance, profiling, and build and release.

unity-asset-management

Unity asset pipeline and memory management - import settings for textures, models and audio, naming and folders, Addressables groups, labels, async loading, reference counting and release, remote content and catalog updates, comparison with Resources and direct references, AssetBundles, memory budgets, shared dependencies and duplicates, atlasing, LODs, Git LFS, asset auditing, art and audio hand-off specs, loading strategies, and leak detection. Load when configuring imports, adopting Addressables, setting memory or size budgets, auditing assets, or fixing loading hitches and leaks.

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