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davidbirchall/squad-skills-game-development

v0.4.0

Game development engineering skills for Unity and C#: C# conventions, project patterns, architecture, editor workflows, asset management, gameplay and state systems, input, character controllers, cameras, UI, save/load, game AI, physics, procedural generation, performance, profiling, and build and release.

unity-architecture

Runtime architecture for Unity C# projects - composition over inheritance, thin MonoBehaviours with logic in plain C# classes, dependency injection options, ScriptableObject event channels vs C# events vs message buses, singletons and bootstrapping, update loop ownership, initialisation order, data-driven design, model-view separation, state machines, assembly boundaries enforcing dependency direction, testing with the Unity Test Framework, and when to adopt ECS/DOTS. Load when designing systems, splitting code into assemblies, choosing communication patterns, structuring for testability, or reviewing coupling.

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