ui-systems
In-game and menu UI engineering in Unity - UI Toolkit versus uGUI selection, Canvas setup and scaling, safe area, layout cost and canvas splitting, TextMeshPro, gamepad and keyboard navigation with the EventSystem, new Input System UI module, MVP and MVVM binding to game state, screen stack and modal management, event-driven HUDs, localisation readiness, accessibility, animation, virtualised lists, loading screens, UI performance, and testing UI flows. Load when building or reviewing menus, HUDs, popups, UI navigation, or UI performance.
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