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davidbirchall/squad-skills-game-development

v0.4.0

Game development engineering skills for Unity and C#: C# conventions, project patterns, architecture, editor workflows, asset management, gameplay and state systems, input, character controllers, cameras, UI, save/load, game AI, physics, procedural generation, performance, profiling, and build and release.

ui-systems

In-game and menu UI engineering in Unity - UI Toolkit versus uGUI selection, Canvas setup and scaling, safe area, layout cost and canvas splitting, TextMeshPro, gamepad and keyboard navigation with the EventSystem, new Input System UI module, MVP and MVVM binding to game state, screen stack and modal management, event-driven HUDs, localisation readiness, accessibility, animation, virtualised lists, loading screens, UI performance, and testing UI flows. Load when building or reviewing menus, HUDs, popups, UI navigation, or UI performance.

Read SKILL.md at the source

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