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davidbirchall/squad-skills-game-development

v0.4.0

Game development engineering skills for Unity and C#: C# conventions, project patterns, architecture, editor workflows, asset management, gameplay and state systems, input, character controllers, cameras, UI, save/load, game AI, physics, procedural generation, performance, profiling, and build and release.

procedural-generation

Procedural content generation engineering in Unity C# - seeded deterministic generation, noise, algorithm selection (BSP, cellular automata, drunkard's walk, wave function collapse, L-systems, Poisson-disc, graph grammars, tile versus voxel), validation passes, data-first generation pipelines, chunking and time-sliced streaming, Mesh API basics, Burst and Jobs options, authored hybrids, saving as seed plus deltas, debug tooling, and testing with fixed seeds. Load when building or debugging level, terrain, dungeon, or item generators.

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