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davidbirchall/squad-skills-game-development

v0.4.0

Game development engineering skills for Unity and C#: C# conventions, project patterns, architecture, editor workflows, asset management, gameplay and state systems, input, character controllers, cameras, UI, save/load, game AI, physics, procedural generation, performance, profiling, and build and release.

physics-systems

Unity physics engineering for 3D (PhysX) and 2D (Box2D) - FixedUpdate rules, Rigidbody movement (forces, velocity, MovePosition), interpolation and collision detection modes, collider choice, trigger versus collision callbacks, layers and the collision matrix, raycasts and overlap queries with non-allocating variants, materials, joints, timestep settings, determinism limits, transform sync cost, ragdolls, projectiles and tunnelling, debugging, and performance. Load when implementing or debugging physics, collisions, queries, projectiles, or physics cost.

Read SKILL.md at the source

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