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davidbirchall/squad-skills-game-development

v0.4.0

Game development engineering skills for Unity and C#: C# conventions, project patterns, architecture, editor workflows, asset management, gameplay and state systems, input, character controllers, cameras, UI, save/load, game AI, physics, procedural generation, performance, profiling, and build and release.

multiplayer-netcode

Multiplayer networking engineering for Unity and C# games - deciding whether multiplayer is worth its cost, topologies (authoritative client-server, host-client, peer-to-peer, relay), choosing a networking library (Netcode for GameObjects, Mirror, Fish-Net, Photon and others) by criteria, authority and ownership, state synchronisation vs RPCs vs events, tick rate and snapshot interpolation, client-side prediction and reconciliation, lag compensation basics, bandwidth budgets, determinism pitfalls, serialisation, anti-cheat basics, lobbies, matchmaking and relay services, testing under simulated latency and loss, debugging desync, and keeping single-player code separable. Load when adding or evaluating multiplayer, designing network architecture, syncing gameplay state, or debugging lag, desync, or cheating.

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